43 cards found.

Natural Spring

Sorcery {3}{G}{G} (5)

Target player gains 8 life.
The dying ask for water because they know it contains life.



Color Identity: G,Green

Old Man of the Sea

Creature Djinn   2 / 3   {1}{U}{U} (3)

You may choose not to untap Old Man of the Sea during your untap step.
{t}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Orcish Spy

Creature Orc Rogue   1 / 1   {R} (1)

{t}: Look at the top three cards of target player's library.
"You idiot Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight"
—General Khurzog



Color Identity: R,Red
Printings:
Eighth Edition (Common)

Foreign Names:

Formats:

Psychic Purge

Sorcery {U} (1)

Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

Reveka, Wizard Savant

Legendary Creature Dwarf Wizard   {2}{U}{U} (4)

{t}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
"It's nice to see a sister Dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?"
—Halina, Dwarven Trader

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Homelands (Rare)

Foreign Names:

Formats:

Sea Sprite

Creature Faerie   1 / 1   {1}{U} (2)

Flying, protection from red



Color Identity: U,Blue
Printings:
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)

Foreign Names:

Formats:

Spore Cloud

Instant {1}{G}{G} (3)

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Illus. Amy Weber


Color Identity: G,Green
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)



Color Identity: Black
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Thalakos Dreamsower

Creature Thalakos Wizard   1 / 1   {2}{U} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.



Color Identity: U,Blue
Printings:
Tempest (Uncommon)

Foreign Names:

Formats:

Tornado

Enchantment {4}{G} (5)

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Transmutation

Instant {1}{B} (2)

Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall



Color Identity: B,Black
Printings:
Legends (Common)

Foreign Names:

Formats:

Varchild's War-Riders

Creature Human Warrior   3 / 4   {1}{R} (2)

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
"What tries to crush our spirit only strengthens our resolve." —Lovisa Coldeyes, Balduvian Chieftain

This card is on the reserved list.


Color Identity: R,Red
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Veldrane of Sengir

Legendary Creature Human Rogue   5 / 5   {5}{B}{B} (7)

{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
"Poor, foolish Veldrane. He goes wherever the Baron wills him. One day, he'll go to die."
—Halina, Dwarven Trader

This card is on the reserved list.


Color Identity: B,Black
Printings:
Homelands (Rare)

Foreign Names:

Formats:

Vodalian Knights

Creature Merfolk Knight   2 / 2   {1}{U}{U} (3)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the Knight leaping from the water into the air, weapon ready.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Fallen Empires (Rare)

Foreign Names:

Formats:

Vodalian Mage

Creature Merfolk Wizard   1 / 1   {2}{U} (3)

{U}, {t}: Counter target spell unless its controller pays {1}.
Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.



Color Identity: U,Blue
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

Foreign Names:

Formats:

Vodalian Soldiers

Creature Merfolk Soldier   1 / 2   {1}{U} (2)

"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor."
—Corbio, pearl diver



Color Identity: U,Blue
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

Waiting in the Weeds

Sorcery {1}{G}{G} (3)

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.



Color Identity: G,Green
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Wellspring

Enchantment Aura   {1}{G}{W} (3)

Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

This card is on the reserved list.


Color Identity: G,W,Green,White
Printings:
Mirage (Rare)

Foreign Names:

Formats:


Willow Faerie

Creature Faerie   1 / 2   {1}{G} (2)

Flying
"Swift as the wind and harder to catch— that's the Faeries for you."
—Daria



Color Identity: G,Green
Printings:
Homelands (Common)
Homelands (Common)

Foreign Names:

Formats:

No results found.
Bummer

43 cards found.